Tekken 8’s Story Lives Up to Expectations: Ridiculous and Stupid in All the Righ
To an outsider, Tekken’s widespread appeal may seem tied to its intricate combat system, stunning visuals, and diverse character roster. While these elements rightfully garner attention, one aspect often overlooked in more casual discussions is Tekken’s lore.
Typically, story modes in fighting games are either dismissed or mocked, and for good reason—they often fall into mediocrity. Prominent titles like Street Fighter and The King of Fighters struggle to convey their needlessly complex plots effectively, with experiences like Street Fighter 5’s story mode receiving criticism. However, exceptions exist. Mortal Kombat, particularly since the 2011 reboot, presents engaging character-driven narratives. Additionally, Arc System Works’ BlazBlue and Guilty Gear explore themes of humanity, forbidden entities, and power, providing their rosters with compelling reactions to extraordinary events.
Fortunately, Tekken falls into the rare category of exceptions. Its story unfolds with over-the-top moments and absurd situations. In the initial game, Kazuya Mishima defeats his father, Heihachi, tossing him off a cliff to assume control of the powerful Mishima Zaibatsu organization. Heihachi appears dead, only to make a triumphant return in Tekken 2, defeating Kazuya and hurling him into a volcano. While one might expect the saga to conclude there, Kazuya resurfaces in a later installment, perpetuating the tradition of throwing people off high places. The practice extends to other characters, including Kazuya’s son, Jin, and the settings evolve to include temples, helicopters, and even outer space. Tekken’s narrative is as ridiculous and stupid as fans had hoped for, delivering an entertaining blend of over-the-top drama and comically extravagant scenarios.
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